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<html lang="en">
	<head>
		<title>快来看雪：说好的下雪</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="../css/main.css">
		<script src="../js/three.min.js"></script>
		<!--script src="../js/stats.min.js"></script>
		<script src="../js/dat.gui.module.js"></script-->
	</head>
	<body>
		<div id="info">
			<a href="https://songxp03.github.io/SimFun/SimFun" target="_blank" rel="noopener"> 雪花飘飘 just 4 U!</a>
			by Octree via Three.js
			<script type="text/javascript" src="//rf.revolvermaps.com/0/0/3.js?i=58x4kn61rqm&amp;b=0&amp;s=40&amp;m=2&amp;cl=ffffff&amp;co=010020&amp;cd=aa0000&amp;v0=60&amp;v1=60&amp;r=1" async="async"></script>
		</div>

		<script type="module">

			//import * as THREE from '../build/three.module.js';

			//import Stats from './jsm/libs/stats.module.js';

			//import { GUI } from './jsm/libs/dat.gui.module.js';

			var camera, scene, renderer, stats, materials = [], parameters;
			var mouseX = 0, mouseY = 0;

			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;

			init();
			animate();

			function init() {

				camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
				camera.position.z = 1000;

				scene = new THREE.Scene();
				scene.fog = new THREE.FogExp2( 0x000000, 0.0008 );

				var geometry = new THREE.BufferGeometry();
				var vertices = [];

				var textureLoader = new THREE.TextureLoader();

				var sprite1 = textureLoader.load( '../textures/sprites/snowflake1.png' );
				var sprite2 = textureLoader.load( '../textures/sprites/snowflake2.png' );
				var sprite3 = textureLoader.load( '../textures/sprites/snowflake3.png' );
				var sprite4 = textureLoader.load( '../textures/sprites/snowflake4.png' );
				var sprite5 = textureLoader.load( '../textures/sprites/snowflake5.png' );

				for ( var i = 0; i < 10000; i ++ ) {

					var x = Math.random() * 2000 - 1000;
					var y = Math.random() * 2000 - 1000;
					var z = Math.random() * 2000 - 1000;

					vertices.push( x, y, z );

				}

				geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );

				parameters = [
					[[ 1.0, 0.2, 0.5 ], sprite2, 20 ],
					[[ 0.95, 0.1, 0.5 ], sprite3, 15 ],
					[[ 0.90, 0.05, 0.5 ], sprite1, 10 ],
					[[ 0.85, 0, 0.5 ], sprite5, 8 ],
					[[ 0.80, 0, 0.5 ], sprite4, 5 ]
				];

				for ( var i = 0; i < parameters.length; i ++ ) {

					var color = parameters[ i ][ 0 ];
					var sprite = parameters[ i ][ 1 ];
					var size = parameters[ i ][ 2 ];

					materials[ i ] = new THREE.PointsMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
					materials[ i ].color.setHSL( color[ 0 ], color[ 1 ], color[ 2 ] );

					var particles = new THREE.Points( geometry, materials[ i ] );

					particles.rotation.x = Math.random() * 6;
					particles.rotation.y = Math.random() * 6;
					particles.rotation.z = Math.random() * 6;

					scene.add( particles );

				}

				//

				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				//

				//stats = new Stats();
				//document.body.appendChild( stats.dom );

				/*

				var gui = new GUI();

				var params = {
					texture: true
				};

				gui.add( params, 'texture' ).onChange( function ( value ) {

					for ( var i = 0; i < materials.length; i ++ ) {

						materials[ i ].map = ( value === true ) ? parameters[ i ][ 1 ] : null;
						materials[ i ].needsUpdate = true;

					}

				} );

				gui.open();
				*/

				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
				document.addEventListener( 'touchmove', onDocumentTouchMove, false );

				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

				windowHalfX = window.innerWidth / 2;
				windowHalfY = window.innerHeight / 2;

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function onDocumentMouseMove( event ) {

				mouseX = event.clientX - windowHalfX;
				mouseY = event.clientY - windowHalfY;

			}

			function onDocumentTouchStart( event ) {

				if ( event.touches.length === 1 ) {

					event.preventDefault();

					mouseX = event.touches[ 0 ].pageX - windowHalfX;
					mouseY = event.touches[ 0 ].pageY - windowHalfY;

				}

			}

			function onDocumentTouchMove( event ) {

				if ( event.touches.length === 1 ) {

					event.preventDefault();

					mouseX = event.touches[ 0 ].pageX - windowHalfX;
					mouseY = event.touches[ 0 ].pageY - windowHalfY;

				}

			}

			//

			function animate() {

				requestAnimationFrame( animate );

				render();
				//stats.update();

			}

			function render() {

				var time = Date.now() * 0.00005;

				camera.position.x += ( mouseX - camera.position.x ) * 0.05;
				camera.position.y += ( - mouseY - camera.position.y ) * 0.05;

				camera.lookAt( scene.position );

				for ( var i = 0; i < scene.children.length; i ++ ) {

					var object = scene.children[ i ];

					if ( object instanceof THREE.Points ) {

						object.rotation.y = time * ( i < 4 ? i + 1 : - ( i + 1 ) );

					}

				}

				for ( var i = 0; i < materials.length; i ++ ) {

					var color = parameters[ i ][ 0 ];

					var h = ( 360 * ( color[ 0 ] + time ) % 360 ) / 360;
					materials[ i ].color.setHSL( h, color[ 1 ], color[ 2 ] );

				}

				renderer.render( scene, camera );

			}

		</script>
	</body>
</html>
